<html>
<head>
<title>微笑在线_网页特效|
www.fun52.com|---跟随鼠标很逼真的弹性小球</title>
</head><body>
<!--将以下代码加入HTML的<Body></Body>之间-->
<DIV id=dot0
style="HEIGHT: 16; POSITION: absolute; VISIBILITY: hidden; WIDTH: 11; left:10; top:15"><IMG
height=11 src="images/bullet.gif" width=11> </DIV>
<DIV id=dot1 style="HEIGHT: 11px; POSITION: absolute; WIDTH: 11px"><IMG
height=11 src="images/bullet.gif" width=11> </DIV>
<DIV id=dot2 style="HEIGHT: 11px; POSITION: absolute; WIDTH: 11px"><IMG
height=11 src="images/bullet.gif" width=11> </DIV>
<DIV id=dot3 style="HEIGHT: 11px; POSITION: absolute; WIDTH: 11px"><IMG
height=11 src="images/bullet.gif" width=11> </DIV>
<DIV id=dot4 style="HEIGHT: 11px; POSITION: absolute; WIDTH: 11px"><IMG
height=11 src="images/bullet.gif" width=11> </DIV>
<DIV id=dot5 style="HEIGHT: 11px; POSITION: absolute; WIDTH: 11px"><IMG
height=11 src="images/bullet.gif" width=11> </DIV>
<DIV id=dot6 style="HEIGHT: 16; POSITION: absolute; WIDTH: 11; left:10; top:15"><IMG
height=11 src="images/bullet.gif" width=11> </DIV>
<SCRIPT language=JavaScript>
var nDots = 7;
var Xpos = 0;
var Ypos = 0;
var DELTAT = .01;
var SEGLEN = 10;
var SPRINGK = 10;
var MASS = 1;
var XGRAVITY = 0;
var YGRAVITY = 50;
var RESISTANCE = 10;
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
var BOUNCE = 0.75;
var isNetscape = navigator.appName=="Netscape";
var followmouse = true;
var dots = new Array();
init();
function init()
{
var i = 0;
for (i = 0; i < nDots; i++) {
dots
= new dot(i);
}
if (!isNetscape) {
}
for (i = 0; i < nDots; i++) {
dots.obj.left = dots.X;
dots.obj.top = dots.Y;
}
if (isNetscape) {
startanimate();
} else {
setTimeout("startanimate()", 1000);
}
}
function dot(i)
{
this.X = Xpos;
this.Y = Ypos;
this.dx = 0;
this.dy = 0;
if (isNetscape) {
this.obj = eval("document.dot" + i);
} else {
this.obj = eval("dot" + i + ".style");
}
}
function startanimate() {
setInterval("animate()", 20);
}
function setInitPositions(dots)
{
var startloc = document.all.tags("LI");
var i = 0;
for (i = 0; i < startloc.length && i < (nDots - 1); i++) {
dots[i+1].X = startloc.offsetLeft
startloc.offsetParent.offsetLeft - DOTSIZE;
dots[i+1].Y = startloc.offsetTop +
startloc.offsetParent.offsetTop + 2*DOTSIZE;
}
dots[0].X = dots[1].X;
dots[0].Y = dots[1].Y - SEGLEN;
}
function MoveHandler(e)
{
Xpos = e.pageX;
Ypos = e.pageY;
return true;
}
function MoveHandlerIE() {
Xpos = window.event.x + document.body.scrollLeft;
Ypos = window.event.y + document.body.scrollTop;
}
if (isNetscape) {
document.captureEvents(Event.MOUSEMOVE);
document.onMouseMove = MoveHandler;
} else {
document.onmousemove = MoveHandlerIE;
}
function vec(X, Y)
{
this.X = X;
this.Y = Y;
}
function springForce(i, j, spring)
{
var dx = (dots.X - dots[j].X);
var dy = (dots.Y - dots[j].Y);
var len = Math.sqrt(dx*dx + dy*dy);
if (len > SEGLEN) {
var springF = SPRINGK * (len - SEGLEN);
spring.X += (dx / len) * springF;
spring.Y += (dy / len) * springF;
}
}
function animate() {
var start = 0;
if (followmouse) {
dots[0].X = Xpos;
dots[0].Y = Ypos;
start = 1;
}
for (i = start ; i < nDots; i++ ) {
var spring = new vec(0, 0);
if (i > 0) {
springForce(i-1, i, spring);
}
if (i < (nDots - 1)) {
springForce(i+1, i, spring);
}
var resist = new vec(-dots.dx * RESISTANCE,
-dots.dy * RESISTANCE);
var accel = new vec((spring.X + resist.X)/MASS + XGRAVITY,
(spring.Y + resist.Y)/ MASS + YGRAVITY);
dots.dx += (DELTAT * accel.X);
dots.dy += (DELTAT * accel.Y);
if (Math.abs(dots.dx) < STOPVEL &&
Math.abs(dots.dy) < STOPVEL &&
Math.abs(accel.X) < STOPACC &&
Math.abs(accel.Y) < STOPACC) {
dots.dx = 0;
dots.dy = 0;
}
dots.X += dots.dx;
dots.Y += dots.dy;
var height, width;
if (isNetscape) {
height = window.innerHeight + window.pageYOffset;
width = window.innerWidth + window.pageXOffset;
} else {
height = document.body.clientHeight + document.body.scrollTop;
width = document.body.clientWidth + document.body.scrollLeft;
}
if (dots.Y >= height - DOTSIZE - 1) {
if (dots.dy > 0) {
dots.dy = BOUNCE * -dots.dy;
}
dots.Y = height - DOTSIZE - 1;
}
if (dots.X >= width - DOTSIZE) {
if (dots.dx > 0) {
dots.dx = BOUNCE * -dots.dx;
}
dots.X = width - DOTSIZE - 1;
}
if (dots.X < 0) {
if (dots.dx < 0) {
dots.dx = BOUNCE * -dots.dx;
}
dots.X = 0;
}
dots.obj.left = dots.X;
dots.obj.top = dots.Y;
}
}
</SCRIPT>
</body></html>